Shaman pve
Posted: Fri May 20, 2022 1:44 am
Shaman
Why Shaman? Ideal dungeon dps pick for Clerics. Competitive & flexible st/ aoe hybrid with nice run speed and utility.
When 61 Shaman? On level 60+ It's a top shredder for Clerics and best used whenever you need something flexible and mobile.
On level 70 it also becomes 'painfully easy' so a #1 in the game to provide value while staying accessible.
1H or 2H? 2H is okay but try to get a totem from tdNM 1st (any version will do) Shaman always pursues a totem combo- you will feel the difference.
Buffs: Furious Assault | Vengeance of the Winter Storm | Glory of the Chosen
NEW VIDEO! 1.7m+ dps EASY
https://m.youtube.com/watch?v=bhhJVXf2VXg
There are three versions which do practically the same damage:
61 Shaman 10 Druid and then
5 points in either Oracle or Sentinel (f2p) for Spellpower. (Runeshaper is outdated)
Sentinel is the free2play version so I use this as an example. Healing Breath also is great utility everywhere (can prevent wipes)
Going with Oracle would simply ignore Bolt of Light. Insignia of Blood is a fully passive proc.
Basics: Magical attacks buff your next physical attack by 30% with Frostbite. However, legendary changes give such a huge bonus to magical damage that Massive Blow is the only physical attack worth bothering with.
Every weapon attack proccs your Vengeances. Vengeance of the Winterstorm (snowflake) damage gets doubled with the Frozen Wrath dot active.
Frozen Wrath gets refreshed by Punishing Strike (65 Mastery)
Eruption of Life (green) proccs bonus damage on the target when attacked.
So Shaman usually wants to apply a couple ''carpet'' dots & debuffs to get the best value from its big hits.
This makes the opener/ switch to new targets the most ''complicated'' part. It is definitely worth practicing this since besides that, 70 Shaman more or less plays itself.
Macros:
Get your macros, get used to the abilities.
Massive Blow: Your hardest hitting attack. Always crits with 100% damage done AGAIN as 3 second bleed.
Glacial Strike: Next strongest attack.
Jolt: Unexciting hardhit which does more damage after crits (Massive Blow guarantees the bonus)
Icy Blow: Quite potent default ''spammer'' which also buffs all magical damage by a lot-
Punishing Strike: Physical ranged attack, not worth chasing Frostbite for it. Its main purpose is to refresh FW and apply the druid's Combined effort debuff.
EoL: Eruption of Life. Debuffs the target for 20 seconds to proc extra damage called Life Surge.
Single target:
AOE:
Kalerts for the essential uptimes.
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Gy5tyK1tf/L2Tw1tQVq+BQLcCAcYA3w7EXzmqwOw
Nerdy details:
Recommendation for solo play and leveling:
61 Shaman 15 Druid 0 Oracle/0 Sentinel
Skip legendary Deep Freeze for getting both Legendary FS and Feary. Legendary Deep Freeze almost never sees value on solo plays (so that L. Glacial shield even becomes better) while still ''being there'' as normal Version anyway.
Please do point out mistakes, overlooks and ideas.
Why Shaman? Ideal dungeon dps pick for Clerics. Competitive & flexible st/ aoe hybrid with nice run speed and utility.
When 61 Shaman? On level 60+ It's a top shredder for Clerics and best used whenever you need something flexible and mobile.
On level 70 it also becomes 'painfully easy' so a #1 in the game to provide value while staying accessible.
1H or 2H? 2H is okay but try to get a totem from tdNM 1st (any version will do) Shaman always pursues a totem combo- you will feel the difference.
Buffs: Furious Assault | Vengeance of the Winter Storm | Glory of the Chosen
NEW VIDEO! 1.7m+ dps EASY
https://m.youtube.com/watch?v=bhhJVXf2VXg
There are three versions which do practically the same damage:
61 Shaman 10 Druid and then
5 points in either Oracle or Sentinel (f2p) for Spellpower. (Runeshaper is outdated)
Sentinel is the free2play version so I use this as an example. Healing Breath also is great utility everywhere (can prevent wipes)
Going with Oracle would simply ignore Bolt of Light. Insignia of Blood is a fully passive proc.
Basics: Magical attacks buff your next physical attack by 30% with Frostbite. However, legendary changes give such a huge bonus to magical damage that Massive Blow is the only physical attack worth bothering with.
Every weapon attack proccs your Vengeances. Vengeance of the Winterstorm (snowflake) damage gets doubled with the Frozen Wrath dot active.
Frozen Wrath gets refreshed by Punishing Strike (65 Mastery)
Eruption of Life (green) proccs bonus damage on the target when attacked.
So Shaman usually wants to apply a couple ''carpet'' dots & debuffs to get the best value from its big hits.
This makes the opener/ switch to new targets the most ''complicated'' part. It is definitely worth practicing this since besides that, 70 Shaman more or less plays itself.
Macros:
Spoiler:
Get your macros, get used to the abilities.
Massive Blow: Your hardest hitting attack. Always crits with 100% damage done AGAIN as 3 second bleed.
Glacial Strike: Next strongest attack.
Jolt: Unexciting hardhit which does more damage after crits (Massive Blow guarantees the bonus)
Icy Blow: Quite potent default ''spammer'' which also buffs all magical damage by a lot-
Punishing Strike: Physical ranged attack, not worth chasing Frostbite for it. Its main purpose is to refresh FW and apply the druid's Combined effort debuff.
EoL: Eruption of Life. Debuffs the target for 20 seconds to proc extra damage called Life Surge.
Single target:
Spoiler:
AOE:
Spoiler:
Kalerts for the essential uptimes.
KA::AQFJfeNqdlNtu2yAYgF/FL9AMsMFGXPkAUqRuF112F8nCDk5RE2NhkijTHn7YSdukazq34qD
fBn6+/0QhgnrFIFuwbiOPyjLExNgKpbpAWKV+K5YKniGeFBwkIQUiBgywcdMgPOjGsUI6+W35a76
Uld5odyx1bdp+2Ukr16a9O8hjaZpya3atk7ot69lq1TMICWRRQv0YOvSN5fzHgj8MEhxbCDza4vk
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Eprv5ijszG3eiWj+6Dyy43pcSFEEYpgKiOEMwLaY7v9NWu8pru8Sn8Iv4Qjr1AfW87WurKxWM+1K
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scBzRTyS9qZ8Ocq+QPFMnHguHjJKho5vU4l3qRtm9at2/FerHaSn46ax+GpwuIPW0ICwyFOe5r/D
PM1+UKo1ulSpE//N1Y03vKn2VMi8vi3hZTAnMY0xCGsIEpVkkBi0Tq1PJ3m39UPZubZXPEVvWxnb
Gy5tyK1tf/L2Tw1tQVq+BQLcCAcYA3w7EXzmqwOw
Nerdy details:
Spoiler:
Recommendation for solo play and leveling:
61 Shaman 15 Druid 0 Oracle/0 Sentinel
Skip legendary Deep Freeze for getting both Legendary FS and Feary. Legendary Deep Freeze almost never sees value on solo plays (so that L. Glacial shield even becomes better) while still ''being there'' as normal Version anyway.
Please do point out mistakes, overlooks and ideas.