Arbiter pve
Posted: Sat Mar 04, 2023 9:03 pm
Imported and cleaned up from my Forums' ''Mage tank tricks''
Op selfheals + Absorb /sec done very easy.
One of the most overlooked Tank mechanics in the game right now is Soothing Waters. It is an ogcd selfheal that consumes all your charge and is supposed to heal more for more charge consumed (not impressive either way).
Clever use of game mechanics explained in 5 steps:
1) Soothing Waters will consume an Eternal stack to drastically increase the healing done.
2) You can 'spam' it with 1 charge with no internal cooldowns as long as you provide charge regeneration.
Soothing will heal some 2k-8k on you. With an Eternal stack to consume, it goes up to 60k-100k+ , no matter how much charge consumed.
3) 61 Arbiter gives you Ebb and Flow which reduces your gcd for all abilities to 1 second. Frostkeeper, Dominator and Stormcaller provide you with spammable instant Primary Bolts - effectively giving +50% absorb+selfheal potential from the gcd. Primary Bolts are your only source for Eternal Stacks.
4) Soothing Waters re applies your Frost Keeper Crystal Barrier absorption with every use, - on whatever target you have it active.
Soothing Water @self also applies Frostkeeper's Armor.
That's potent self+splash heals as well as two absorbs, +6% hp and -6% dmg taken - every second passively!
Soothing Waters allow you for more Fk Armor+ Crystal Barrier casts /minute than a 61 Frostkeeper!
5) The 63 Mastery Eldritch Swiftness splashes healing based on your healing done with Soothing Waters. (10m radius). This can end up on 300k hps and acts as support heals like Justicar's Salvation.
REsult of this are 2 bis Mage Tank builds for all situations. (have both available if possible)
The Green Tank (Healbiter) Full Tank with Chloro heals
Full raidheals as a full tank from Livegiving Veil+ Living Storm
The FK Tank (Shieldbiter) Max mitigation for Isiel, second choice
Bis mitigation MT/OT done easy.
Before Mystic Archer comes up in the comments:
Between chloro heals and FK absorbs, Mystic Archer's offerings are only the third best. you can use 11 Ma + 14FK with Arbiter- but lose out on the 1sec gcd. That particular one is also inflexible and extremely boring to play in comparison.
61 Arbiter with Ma just happen to die like flies, the Ma bonis are just not performing as good. Better not promote the MA dlc period.
But what about Storm Front? All that Charge spam will not keep it up - Your Armor will softcap at around 84%. You EASILY reach that with T1-T2 dps gear; so the 30% Storm Front in reality does 1% armor at best. Test it.
If you need it at very low gear, both Legendary Misdirect and Swirling Winds will provide 100 charges to apply it.
Otherwise, all the passive heals absorbs/ sec are far more reliable.
-> I am gladly changing or adding good ideas suggested!
-> Many will know those things but over the time playing SFP i honestly have never seen any Magetank utilizing Soothing Waters to it's potential.
I stumbled upon it when testing the Default Chloro version after Grooz mentioned op Thunder Shock heals. Casually tanking some itrop in late 2018, 2nd boss got pulled without a healer but with the trash. So T1 dps gear, no trinket vs 10 mobs (which sunder your armor)+ boss. In the need for even more self healing, I tried Shooting and it was op af. The pull worked out like if it was all planned.
Thanks to Grooz, Hungry, Tarfi, Eilicy and Sheey.
brick*: A tank who just takes hits on max hp - even if max hp isn't needed and he could provide alot more utility, healing or damage for the team./ A tank who thinks having alot of gear does the job by itself.
Op selfheals + Absorb /sec done very easy.
One of the most overlooked Tank mechanics in the game right now is Soothing Waters. It is an ogcd selfheal that consumes all your charge and is supposed to heal more for more charge consumed (not impressive either way).
Clever use of game mechanics explained in 5 steps:
1) Soothing Waters will consume an Eternal stack to drastically increase the healing done.
2) You can 'spam' it with 1 charge with no internal cooldowns as long as you provide charge regeneration.
Soothing will heal some 2k-8k on you. With an Eternal stack to consume, it goes up to 60k-100k+ , no matter how much charge consumed.
3) 61 Arbiter gives you Ebb and Flow which reduces your gcd for all abilities to 1 second. Frostkeeper, Dominator and Stormcaller provide you with spammable instant Primary Bolts - effectively giving +50% absorb+selfheal potential from the gcd. Primary Bolts are your only source for Eternal Stacks.
4) Soothing Waters re applies your Frost Keeper Crystal Barrier absorption with every use, - on whatever target you have it active.
Soothing Water @self also applies Frostkeeper's Armor.
That's potent self+splash heals as well as two absorbs, +6% hp and -6% dmg taken - every second passively!
Soothing Waters allow you for more Fk Armor+ Crystal Barrier casts /minute than a 61 Frostkeeper!
5) The 63 Mastery Eldritch Swiftness splashes healing based on your healing done with Soothing Waters. (10m radius). This can end up on 300k hps and acts as support heals like Justicar's Salvation.
REsult of this are 2 bis Mage Tank builds for all situations. (have both available if possible)
The Green Tank (Healbiter) Full Tank with Chloro heals
Full raidheals as a full tank from Livegiving Veil+ Living Storm
Spoiler:
The FK Tank (Shieldbiter) Max mitigation for Isiel, second choice
Bis mitigation MT/OT done easy.
Spoiler:
Before Mystic Archer comes up in the comments:
Between chloro heals and FK absorbs, Mystic Archer's offerings are only the third best. you can use 11 Ma + 14FK with Arbiter- but lose out on the 1sec gcd. That particular one is also inflexible and extremely boring to play in comparison.
61 Arbiter with Ma just happen to die like flies, the Ma bonis are just not performing as good. Better not promote the MA dlc period.
But what about Storm Front? All that Charge spam will not keep it up - Your Armor will softcap at around 84%. You EASILY reach that with T1-T2 dps gear; so the 30% Storm Front in reality does 1% armor at best. Test it.
If you need it at very low gear, both Legendary Misdirect and Swirling Winds will provide 100 charges to apply it.
Otherwise, all the passive heals absorbs/ sec are far more reliable.
-> I am gladly changing or adding good ideas suggested!
-> Many will know those things but over the time playing SFP i honestly have never seen any Magetank utilizing Soothing Waters to it's potential.
I stumbled upon it when testing the Default Chloro version after Grooz mentioned op Thunder Shock heals. Casually tanking some itrop in late 2018, 2nd boss got pulled without a healer but with the trash. So T1 dps gear, no trinket vs 10 mobs (which sunder your armor)+ boss. In the need for even more self healing, I tried Shooting and it was op af. The pull worked out like if it was all planned.
Thanks to Grooz, Hungry, Tarfi, Eilicy and Sheey.
brick*: A tank who just takes hits on max hp - even if max hp isn't needed and he could provide alot more utility, healing or damage for the team./ A tank who thinks having alot of gear does the job by itself.