Pardon for starting a completely fresh post for it but this is way too sick to dump into a compendium.
Also, the step up from Melee 2.0 is worth years of progress- it just happens to come up in the same week.
It does combine a bunch of advanced Primalist mechanics and tricks. When you have little to no experience, Inferno may be quite a lot to learn at once and won't do well for you. Melee 2.0 viewtopic.php?t=114 is a gereat starting point for that.
This one simply combines the best of the best of the best but expects appropriate attention.
- Unfortunately, Beacon of the Drake does not work as advertised. Neither does it tick once a second nor does it accept raid cool downs. It is still a step up when played right non the less.
The philosophy:
Spoiler:
https://www.youtube.com/watch?v=UvzoaPumTZ0
This is an unoptimized Character, missing 3.5% stats, not using double rotb because i have a life. I also handled the Spiritualism Mastery quite poorly. Better pov's and benchmarks will follow.
Macros:
Spoiler:
Typical pre pull routine of Primal Lord based builds which you should get used to:
(On Inferno, those steps are not optional anymore)
prepull:
Singe Target opener and rotation:Switch to anything with 21 Titan. Use the Primal Avatar: Ram to get 100 fury which will never reset. Switch back to Melee PL. This allows us to start from 100 fury.
(Scorpion Pierce spam can also grant fury which does not get reset but it can make Harmony of Life (20%!!) bug out and ends in just more effort vs switching specs.)
Use Rage of the Beast early. It has a 1 minute cool down (Reduced by Ss and TM) and only 16 stacks.
So in theory RotB is already used up in 16 seconds, able to only affect two FB, use it early and have it's cool down running already. With good timing you can have two RotB active back to back, which gives you extreme boni for the first minute.
^ Using RotB early is very easy to do and has no downsides so better get used to it.
Ideally we are at 100 Fury and Have Rage of the Beast somewhat at 25 seconds uptime left.
Open with Ethereal Corruption from 8m range. with some luck, Scything Strike procs now.
If Ss does not proc: use the #Spirit ogcd macro.
If it still does not proc: Use one Scything Strike #Ss
(If you are not at 100 Fury, use #Cleave x1 for Stroke of Brilliance then Ethereal Corruption, Cleave again for Stroke of Brilliance and #Ss. Now you should be at 100 Fury with a Scything Strike buff active.
> #FB macro x2 for Fury Blast and Stroke of Brilliance
> #MW macro x2 for Molten Wave and Morbid Slash
> #TM macro x1 for Thresher's Maw
> #Cleave macro x2 for Stroke of Brilliance and Underworld Shards
> If Ss procs now- > Fury Blast
> If not -> #Ss x1 for Scything Strike
Same but with only ability names and your scale position:
(100Fury)
[Ethereal Corruption]
(Scything Strike) +100 Fury Blast +0 Stroke of Brilliance +40 Molten Wave -60 Morbid Slash -100 Thresher's Maw +0 Stroke of Brilliance +40 Underworld Shards +100 > ( +100 Ss +100)
Repeat from Fury Blast
The catch:
While Rage of the Beast has stacks left and Ss procs at any other moment than on 100 Fury, we interrupt everything for #Beacon.
This way we are placing Beacon of the Drake with +100% dmg form Rotb and +120% from Ss which gives us +20% dps for 15 seconds. You could say, a properly used Beacon benefits you like an Omnox on demand.
-> If Beacon is ready, Ss procs at 100 fury but rotb has only some 5 stacks left, let Rotb use the Ss procc. Follow with a manual Ss FB.
~20% for one FB < not delaying Beacon for half a minute.
Easy enough isn't it?
You now have improved Underworld Shards, aoe Ethereal Corruption AND Beacon fo the Drake as passive cleave without changing anything in your rotation.
INFERNO does a great deal to fix the usually terrible aoe utility of Primalist dps while being a net gain for single target and flexibility. (Having one build being good at more things and not needing you to switch to dedicated sub specs is a huge win for flexibility in itself)
The only thing keeping Hot Pot in the race are the best FB buffs in the business (due to crit power boni and Scald) giving it an ever so slight edge on short, hard burns and ofc course its range.
Inferno is almost like every old standard PL ever but i would say, managing the opener with Corruption aswell as catching Ss with Beacon of the Drake plus casually catching Ss with Fury Blast is definitely more on the advanced side. And if you mess those up, Inferno will not perform as it should and you may aswell stick to a more simple build.
Who would have thought about cutting Thresher's Maw on a melee Pl?
Kalert:
The normal 120% Ss proc is the most important. While it is not taking an active role on trashy spam builds, it's already a feature for Melee Pl and the advanced HotPot. However on Inferno, it is mandatory!
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Credits to luisa for the oldest public Melee PL, Windymay for questioning literally every single common belief ever. Disterr for taking the time testing and reading my wall of dms.
Inferno? Dante's Divine comedy, book one: Inferno. The 9 gates of hell like the 9 ability rotation with different abilities mainly made up of Furious Fire, Molten earth, Underworld Shards, Corruption, Rage of ''The Beast'', Reaper's Scythe etcpp i found it fitting.
Precision bolt: You would sacrifice 5% from Guille of the Beast to get +10% for pretty much the same attacks. Meanwhile PB delays the rotation. On paper it would look like a gain but is a net loss (Diminishing returns on buffs while delays are a flat loss)
vexilla regis prodeunt inferni]
Any other ideas? Let us know!