Pushpin wrote: ↑Wed Mar 02, 2022 8:48 pm
Which part in that Google Doc are you claiming is outdated? When is the last time you tested Stand Tall!'s functionality?
It got removed completely for a week or two around the time of Jan 10th 2020. After that i put lib pala etc in quarantene and alternated them and the Vk based on it.
This whole "apply St with eternal prefight" for bos chanter only affects the raw st ticks.
leg. Lib Treatment aswell as Predestination and eventual Warr tank buffs like soth and the Teneb procc on warriors (whatever runs "+%healing taken by the affected target") still operate as "Old ST light".
Hormais wrote: ↑Fri Mar 04, 2022 5:04 pm
Hey Shas! I'm curious as to what part of the Stand Tall section is considered outdated. That was all written up based on observations and testing, and not based on any previous documentation. From what I can see, all of it still holds true for current gameplay as of this post.
Pre 2020 hotfix:
Stand Tall on a target reloops the castin character's available healing% onto a target for all healing taken. Additionally adds any eternal bonus active while ST was applied. Stackable.
(As with all activate-able buffs that apply a healing% taken effect)
Default link-chanter without fluff items would constantly run 5-7m combined hps.
After hotfix:
Stand Tall snapshots the healing % and eternal for it's own ticks every 3 seconds but lost the re loop. (lib treatment and various pala/vk+ teneb rune still do though)
With the giant boni gone pumping vampiric essence, steadfast soul, jolt etc into multi 100ks even with offline eternal bonus, getting the power cost from frequent ST + applying it every 4 sec (forcing a tick on application) > one&forget. It is just a (above average) heal like jolt but not a godbuff.
So unless, as stated, trying to keep the 50k/3 sec on someone, increasing power drain+effective tickrates is better.
I barely used the WL with 2/4 Wc since in terms of solo- ability it's pretty slow and RB already solos tdem while healing 9 in the process.
And on that, i personally rather used eternal-St for it's initial tick, as ogcd spotheal rather than relying on the slow af ticks. (Kind of like Misery alliction where the re-apply-tick is what makes heretic so juicy)
By all means go manually for improved control- but ST overcharging t hps (aka ST greatly improves the target's healing taken) is gone.
Or have you seen people pulling 20m+ ohps in pugs anytime lately ^^
100% criting DS has a higher average damage than PT
So koth - DS - PT outside of BE will see DS on higher damage potential.
Should have written it "koth - DS (multiple) - PT"
The idea goes like this:
DS @ 100% crit average expected damage > PT @ ca. 65%-75% crit.
The whole Reta design > Ttb is based not on max hits, fancy crits or potentially lucky alignments- but on average expectable value/gcd. Basically moneyball which works for developing every mmo dps approach ever.
Alternating aqd+Pt with koth every 15sec is ca. 1.3
Using koth ca. only every 15sec while snapshotting maximum Ds crits (hopefully ending on 100% crit ds all the time) is ca. 1.4+
Even with the %package from leg. RP, PT still can't hold up with a DS maintained 100% critical.
Without anything installed rn and just to give the idea,
If a critting pt is on 1.6 average and criting ds on 1.3-1.4 average, a 65% critrate on Pt brings it down to 1-1.2m avg < ds. (Arbitrary representative numbers)
Rthe poor basedmg of koth can be left out since PT wants it every 15 sec anyway and DS is not taking the one guarantted PT crit away.
Yes koth, like bb have a low priority for their own effective damage. The idea is to "milk the ds crit bonus with as little koth uses as possible". And since "as little is possible" means every 15sec ca., you get one free ds per 15s and crits back2back with BE ofc. PT wanting the same koth % bonus and consuming the crits, DS > PT on "gcd value". It would need luck to have PT go brr but combatlogging 200 times on hope for luck is just cringe.
Try it.
Koth- Ds-BE- now keep using DS. Watch all DS crit and none consuming the buff.
This is a pretty big deal.
The pdf talks about DS as if every DS requires one koth.
Chance to use a Ds as throwaway filler for non BE+ non RP, taking the noncrit over an unbuffed aqd but that won't be noticeable in the grand picture and belongs to the least important last steps.
And yes the DS aspect is most impactful on terrible gear but AP scaling & Cp makes it never lose relevance.
When I built it based on your initial guide (thank you again by the way!), those alterations did not exist. However I'm willing to give the @lasttarget a try, since I usually use my @focus to maintain Stand Tall on a second person as noted above. Exceptions of course for things that I need to interrupt, like Boldoch in TDNM.
Interesting. I just figured that you may have only refered to the healing bonus for ST heal ticks and not even to what it used to derail.
If it works out for your everyday use, fine.
The main concern really only is the "increases target's healing raken" aswell as canches that a new "superman" overwrites important chanter/pala/lib/rb ST with the new overwriting aspect and "freely buff on whoever" promoted.
So little threads and it's already turning nerdy ^^
Younger pt logs don't indicate any fancy outliners in terms of overclocked healing.
My eu T1 warr firstly testing Oc Pala in 19' went 3m+ self hps.
My na warr on semilast eternal in 19' would run 30mil+ hps as Mac alongside a second chanter (Because NA strats i guess) Post 2020 logs barely hit 7 + even with Stacking ST&Perserverance
+ said extensive tests to re- evaluate ST for all existing guides including it (with Windymay back then) had me come to the results.
You could popp Wardcl Shared excess on a Riftblade and have it tick 100k+ like Pos Reaction. Barely dripping the 20k last used on silgen after Jan 20.
Chance that overlooked single % still get re-looped.
Happy to be proven wrong in any cases.
//While monitoring 2 ST anyway. Try cleavelord with 13WC and Stand&Deliver. Superman heals but should be closer to ret st dps+ juicy cleave, easily hitting 800-1m twice + aoe. Downside of it is the terribly flimsy ST rebuff pattern .. but while doing it anyway /shrug
may be fun.
//Reading again there is a chance we all mean the exact same but my mole brain is just not your target audience.
With my shit and many updates on it yeeted, i swore to keep myself out of ghar posts but boy oh boy here we are.
I guess best to keep my dirty hands off -apparently working- things. ^^
Happy blasting.