Paladin pve
Posted: Fri Jul 08, 2022 2:20 am
OC Paladin & Trashpanda
Why Paladin: Extremely survivable Tank for little effort.
When OC Paladin: Immortal against anything but overkill oneshots.
When Trash Panda: Leveling or limited to the 2h Eternal
When not Paladin: When you need a purge
Feel free to switch the legendary between Retaliation and Shield defense. Core unlocks are marked in red.
We overclock Paladin's great value for 'being in the thick of it' by supercharging it's passive selfheal potential.
You may want the 1h Eternal unlocked for this. If still on the 2h stage, scroll down to 'Trash Panda'.
It's all the Eternal weapon!
When activating your Eternal Weapon, effects applied during it's 10 second uptime- no matter how long they last- will be infused with the 42k Eternal bonus.
When a warrior applies buffs with a description like 'increases the target's healing taken by x%' while the weapon is activated will cause those buffs RE-INFUSE the 42k bonus for heals. So incoming healing 'passes the buff' and gets a +42k alongside the % bonus. This can turn simple 1k heals into 50k, 100k or even million values, giving amazing value to rapid healing tick rates, no matter how strong the base healing is.
(This effect also re- loops selected healing% of your character but that's unimportant for Paladin)
In the case of Shield of the Hero and Protector's Fury, buffing them with your 10 second Eternal running will cause the buffs to infuse all healing you receive with the 42k Eternal bonus. (Shield of the Hero only affecting single target healing)
Buff in this order:
Always start with Deep Breaths so Shield of the Hero, Protector's (and Fury Stand Tall!) are applied with your 42k Eternal bonus active.
This infuses the healing you receive by 84k base value!. Stand Tall! further infuses your I'm with you! in the same way on top of the 50% bonus.
(Advanced: Buff everything with double Eternal)
For self healing and damage you also want to have your Eternal weapon active at all times. The easiest way is to use Warchanter's Deep Breaths in combat once within 10 seconds.
Simply develop a habit to use Deep Breaths before doing anything- both as Paladin and Liberator.
Rather wait for full power and buff Deep Breaths early than having the weapon run out.
Paladin may not care about attack points!
Your only concern is having enough power to refresh the Eternal with Deep Breaths in time before your 10 second Eternal runs out.
(which gets fully automated with the #Main and #Balm macro!)
Gear:
You do NOT NEED tank gear to tank in 4.x. Only BoS Commander Isiel and maybe Itrop Arakhurn can take more hp to smooth things out.
For any other situation, your DPS set with the Berserker Trinket is fully sufficient.
Extreme oneshot overkills (which are honestly all avoidable) are the only thing dangerous to you!
Legendary Light's Balm does NOT count as an attack to keep Berserker stacks up. Stick to #Main if you need hp.
If you decide to stack Tanking gear, focus on the Preserver name, Endurance > Max HP > Dexterity > Guard > Dodge > Strength > Physical Crit (until 38%) > Crit Power (until 38%) > Block
(Dexterity gives you dodge- which gives a chance to fully avoid avoidable damage and also increases your maximum absorption cap)
Rogue dodge/ guard Essences are bis for you. Do not get caught up with chasing Guard gear, rather practice cooldown timings.
Note: Anything in Bos that can be dangerous to you cannot be blocked or dodged.
Arakhurn's attacks which stack onto you and hit hard however can be dodged & blocked! Dodging it fully avoids a stack. Dodge 2 in a row to drop all stacks.
54/58 Vk is a better pick for Arakhurn since all you do there is race against oneshots.
Selfheal effects that make you unstoppable:
Macros:
Abilities worth mentioning:
Gameplay:
> Use Deep Breaths BEFORE buffing Shield of the Hero and Protector's Fury. (bonus: With double Eternal active- see Riftblade pve for that)
> Use Deep Breaths to force procc your Eternal weapon before pulling and in combat. Your #Main and #Balm macro may already take care of this.
> Rather use Deep Breaths early than having your Eternal run out on half Power.
Make sure to only have JOLT applied with the Eternal Weapon active (in your macros).
Use I'm With you for powerful spotheals onto allies. Using 3 non-attacks in a row may cost 75k hp though.
Mainly use #Main, use #Sweep to quickly aggro mobs, use #Balm to nuke down packs of mobs
As soon as you have your full Eternal Weapon and a little bit of base hp, the more mobs the better!
Your ranged-aoe threat may be on the lower end. Use Purify Land and Call of the Divine to get ahead of your dps.
I still do not have an Oc Pala pov ready.
Not the Pala Pov but said Ezrabby with Oc Pala in action.
https://www.youtube.com/watch?v=TGSayFSlehw
To test around and grow some confidence. I recommend entering a fresh Tdnm/ Bos id alone and "bathe" in all the trash mobs. Try to tank some Raid Rifts next. The chaotic nature but low stakes of Raid Rift groups provides a great proving ground for unfamiliar builds.
Enjoy
Trash Panda! - Bad 70 gear and leveling-Tank
Paladin Background (optional):
Why Paladin: Extremely survivable Tank for little effort.
When OC Paladin: Immortal against anything but overkill oneshots.
When Trash Panda: Leveling or limited to the 2h Eternal
When not Paladin: When you need a purge
Feel free to switch the legendary between Retaliation and Shield defense. Core unlocks are marked in red.
We overclock Paladin's great value for 'being in the thick of it' by supercharging it's passive selfheal potential.
You may want the 1h Eternal unlocked for this. If still on the 2h stage, scroll down to 'Trash Panda'.
It's all the Eternal weapon!
When activating your Eternal Weapon, effects applied during it's 10 second uptime- no matter how long they last- will be infused with the 42k Eternal bonus.
When a warrior applies buffs with a description like 'increases the target's healing taken by x%' while the weapon is activated will cause those buffs RE-INFUSE the 42k bonus for heals. So incoming healing 'passes the buff' and gets a +42k alongside the % bonus. This can turn simple 1k heals into 50k, 100k or even million values, giving amazing value to rapid healing tick rates, no matter how strong the base healing is.
(This effect also re- loops selected healing% of your character but that's unimportant for Paladin)
In the case of Shield of the Hero and Protector's Fury, buffing them with your 10 second Eternal running will cause the buffs to infuse all healing you receive with the 42k Eternal bonus. (Shield of the Hero only affecting single target healing)
Buff in this order:
Always start with Deep Breaths so Shield of the Hero, Protector's (and Fury Stand Tall!) are applied with your 42k Eternal bonus active.
This infuses the healing you receive by 84k base value!. Stand Tall! further infuses your I'm with you! in the same way on top of the 50% bonus.
(Advanced: Buff everything with double Eternal)
For self healing and damage you also want to have your Eternal weapon active at all times. The easiest way is to use Warchanter's Deep Breaths in combat once within 10 seconds.
Simply develop a habit to use Deep Breaths before doing anything- both as Paladin and Liberator.
Rather wait for full power and buff Deep Breaths early than having the weapon run out.
Paladin may not care about attack points!
Your only concern is having enough power to refresh the Eternal with Deep Breaths in time before your 10 second Eternal runs out.
(which gets fully automated with the #Main and #Balm macro!)
Gear:
You do NOT NEED tank gear to tank in 4.x. Only BoS Commander Isiel and maybe Itrop Arakhurn can take more hp to smooth things out.
For any other situation, your DPS set with the Berserker Trinket is fully sufficient.
Extreme oneshot overkills (which are honestly all avoidable) are the only thing dangerous to you!
Legendary Light's Balm does NOT count as an attack to keep Berserker stacks up. Stick to #Main if you need hp.
If you decide to stack Tanking gear, focus on the Preserver name, Endurance > Max HP > Dexterity > Guard > Dodge > Strength > Physical Crit (until 38%) > Crit Power (until 38%) > Block
(Dexterity gives you dodge- which gives a chance to fully avoid avoidable damage and also increases your maximum absorption cap)
Rogue dodge/ guard Essences are bis for you. Do not get caught up with chasing Guard gear, rather practice cooldown timings.
Note: Anything in Bos that can be dangerous to you cannot be blocked or dodged.
Arakhurn's attacks which stack onto you and hit hard however can be dodged & blocked! Dodging it fully avoids a stack. Dodge 2 in a row to drop all stacks.
54/58 Vk is a better pick for Arakhurn since all you do there is race against oneshots.
Selfheal effects that make you unstoppable:
Spoiler:
Macros:
Spoiler:
Abilities worth mentioning:
Spoiler:
Gameplay:
> Use Deep Breaths BEFORE buffing Shield of the Hero and Protector's Fury. (bonus: With double Eternal active- see Riftblade pve for that)
> Use Deep Breaths to force procc your Eternal weapon before pulling and in combat. Your #Main and #Balm macro may already take care of this.
> Rather use Deep Breaths early than having your Eternal run out on half Power.
Make sure to only have JOLT applied with the Eternal Weapon active (in your macros).
Use I'm With you for powerful spotheals onto allies. Using 3 non-attacks in a row may cost 75k hp though.
Mainly use #Main, use #Sweep to quickly aggro mobs, use #Balm to nuke down packs of mobs
As soon as you have your full Eternal Weapon and a little bit of base hp, the more mobs the better!
Your ranged-aoe threat may be on the lower end. Use Purify Land and Call of the Divine to get ahead of your dps.
I still do not have an Oc Pala pov ready.
Not the Pala Pov but said Ezrabby with Oc Pala in action.
https://www.youtube.com/watch?v=TGSayFSlehw
To test around and grow some confidence. I recommend entering a fresh Tdnm/ Bos id alone and "bathe" in all the trash mobs. Try to tank some Raid Rifts next. The chaotic nature but low stakes of Raid Rift groups provides a great proving ground for unfamiliar builds.
Enjoy
Trash Panda! - Bad 70 gear and leveling-Tank
Spoiler:
Paladin Background (optional):
Spoiler: