Lovely addon! Can't think of how long it must have taken to make.
-> What's the background of some of the calculations. Like CP, Crit or Tank stats?
An example of my changes to be more in line to how i value stats (musn't be more right than someone elses)
I like to undervalue CP since it really is but like wow hit rating. Once it's reached, it's a dead stat and lowly geared characters should go for Crit until cap instead.
1) -> CP isn't worth more on different classes- sure the classes have different access to Death Fragments, but then a cleric Life Fragment either has 200-250 cp or it doesn't. I think a 2x+ on CP for rogues just bloats up fragment % while being above cap anyway and you will never ever max out anything than CP from DRR essences (or is there an auto adaptation once you hit 8542 ?
2) -> Wisdom on Cleric tank is huge, giving free block and even more on Mage who gains Guard off intellect (And SP for FK absorbs).
I would suggest adding offstats to Tank frags since.
1) Cleric gets dodge from int
2) Mage gets dodge from wisdom
3) Everyone gets dodge from Dex
Dodge is your absorb cap and with Chanter spam arguably more valuable than guard.
3) You had Endurance on 0.01 but 1 End = 10 Max health so i swiched it to 0.1 (ignoring all the calculation position of max max health only buffs because that's just depressing to minmax for one boss)
4) Also swiched Mainstat offstat for Warrior because it seemed like Warr takes Dex as mainstat
5) Spellcrit is more valuable for Cleric than for any other class since Shaman's Massive Blow (aka your 24/7 build) takes 1SC as 0.65SP and can really ramp up from overcap Spellcrit.
6) Would suggest adding Max Health/ Endurance to dps frags since they are not dead stats. More health gives far more freedom and potential target uptime which can mean a better performance by being allowed to be more aggressive (Tarjula stacks and Chaser, Beligosh fire streets, skipping council lasers, ignoring malannon pits and that jazz)
Suggestion: A Plugin to help with the AP / CP ratio of slots. For example:
333 AP vs 556 CP on lesser
414 AP vs 460 CP on 1h runes
110 AP vs 278 CP (+ 400/6 AP) on Earrings
(All the viable greater Variants)
Really interested in where the default CP modifier come from. Keep it up Zehne