(context: Brother, may i have some Lööps -meme. Your action bar will look like a bowl of Frooty Loops)
37 Oracle for 1sec gcd and 24 Defiler for Miserly Affliction is the basis.
With seemingly infinite custom versions to finetune around, i want to give you THE best version, combining the most flexibility, relyability, performance and highest simplicity into one: Defi Heal Tank.
Additionally i will give examples for the most popular representants for dps/ heal focused customizations.
Please do feel free to finetune single points for utility as you see fit! The core unlocks will be marked.
Defiler basics:
Legendary Miserly Affliction is a dot that gains more ticks the more RAGE effects are on the target. Those RAGE effects are 3 special dots with long uptime:
Rage Extraction (red), Furious Infestation(yellow) and Siphon Vitality(pink with teeth) on the target lets Misery Affliction damage with 4 ticks at once every 3 seconds.
Miserly Affliction also ticks when manually using it (refreshing). So instead of every 3 seconds, you can make it tick every second by 'spamming' it.
Oracle basics:
Your Support can be completely handled by Wasting Insignia (or Glacial Insignia).
Using ANY insignia will have you apply your 3 'Inspirations' for 20 seconds.
Activating any Inspiration will grant 'Vital Inspiration', giving everyone +5% to their stats for 20 seconds. <- THIS is your main buff.
Simply use Wasting/ Glacial Insignia every <19 seconds and that's all your support buffs covered.
General Boni/ Tricks:
Spoiler:
Damage by Greed effects grant you up to 5 stacks of Greed. (Misery Affliction, Greed's Corruption). 5 stacks can be consumed by Aggressive Avarice for a damage bomb.
Damage by Rage effects grants you up to 5 stacks of Rage. (Rage Extraction, Furious Infestation, Siphon Vitality) When on 32+ points Defiler (Frootyloops) they can be consumed for Explosive Rage - the stronger Rage equivalent to Aggressive Avarice.
Using Marrow Harvest (Defi) will debuff the target with Tenebrious Distortion (if unlocked) for 30 seconds. this debuff increases ALL magical damage taken by 5% and can only be provided by a Defiler, Inquisitor, Cabbalist or Vulcanist.
Miserly Affliction for damage:
Generally you can 'spam' Miserly Affliction as absolute baseline as long as the 3 rage dots are active.
If you need to use other abilities, try to use two non Misery Spells inbetween. MA - dot1 - dot2 -MA. That way you have the manual Misery tick together with the base dot timing. So your dot naturally ticks after 3 seconds and you are using it manually, making them tick all at once for the best Miserly tick vs Miserly gcd use value.
MA spammed: 1 per 1 sec -> Ideal. It multi ticks every second. Fast intervalls.
MA as every second spell: 1 per 2 sec -> For healing consistency when refreshing things. It multi ticks every 2 seconds. Medium intervalls.
MA as every 3rd spell: 2 per 3 sec -> For damage consistency when refreshing things. It multi ticks double every 3 seconds. Slow intervalls.
Keep this dynamic play around Miserly ticks in mind when there is need for more vs less healing.
Curse of Consumption (Oracle, Purpil Skull)
The enemy (and with unlocks enemies areound the target) take 7% more nonphysical damage.
Archons provide the same debuff while theris last for 5 minutes.
Yours lasts for 30 seconds, is aoe and can overridfe the Archon version. Only use it on fast dieing targets/ groups (DRR stages) where you can actually support nonphysical aoe and not danger to sabotage an Archon,
(There is also a physical curse but just keep it simple here, aoe is 98% nonphys)
Justicar Salvation
Heals yourself on direct abilities/ first use.
Each Misery Affliction tick creates a separate Salvation (up to 4 at once).
L. MA and normal Ma act together here.
Misery Affliction's passive dot effect will only procc Salvation from the (up to 3) legendary bonus ticks but not the base MA dot
-> With 3 rage dots up, a passive dot proccs 3 sets, forcing ticks will procc 4 sets.
Each set contains: 1 guaranteed tick on yourself, one guaranteed tick on Rightous Mandate(when used), one freely distributed tick per point into Reparation.
With 4 into Reparation, a full manual Affliction proccs 20 ticks of Salvation; 4 onto yourself and 16 which will prioritize the most endangered ally (seeker mechanic).
MA spam, no rage effects: One set per use
MA dot no rage effects: NO proccs!
MA spam 3 rage effects: 4 Sets
MA dot 3 rage effects: 3 Sets
Healing from off targets Salvation (Advanced).
You can easily prepare Misery Affliction and whatever number of Rage effects onto additional targets and supercharge your Misery ticks/ sec. This ofcourse takes damage off the main target and requires some setup time but can get you CRAZY tickrates for raw healing power.
Salvation has a base range of 40! This is more than almost all other heals. Picture maintanking + heal-carrying tdnm Tarjula by healing off the active souls nearby.
Note: Base Misery will not heal! Rather prep an offtarget with all 3 rage effects than 2 targets with one rage effect. Using one rage effect on more targets (Tarjula Souls) ofcourse tightens down the overall tickrates onto allies and reduces healing gaps as a trade for less raw Salvations.
Just spreading Misery Affliction alone will NOT heal!
Curse of Consumption/ Frailty.
Oracles used to apply Curse of Consumption for Vindicator adds but this is outdated. There is no aoe trashfight in the game where you manually Cursing packs is worth it as long as an Archon has his stuff on the priority target. St burn the focus targets or go on an aoe build yourself.
Those are your absolute baseline mechanics for every Defiler- Oracle.
Note that there are several separate abilities you can't really use via 'auto macros'. Better get used to the 'piano' setup.
Luckily, Rage dots last for 24-30 seconds each.
This particular version is a natural development after trading wasted overhealing for more damage and useability.
(Heals will be 'just right' for any 10 man) while grating the ideal Support-dps-heal-tank balance.
Why Dht: Unique buffs and a far better deal than the Bard alternatives
When Dht: Decent aoe heals + offtanking potential with good dps.
When not Dht: When need to heal ALOT while being rather new. Dht already does 5+ jobs in one but is not meant to babysit everyone with a deathwish.
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Buffs:
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-> Prioritize the 15% runspeed buff Favor of the Current unless someone specifically asks for the cost reduce. (Marshaled Favor) (Defensive Favor is garbage)
Special unlocks and the reasoning:
- 26 Defiler for Bond of Pain. Lets you apply ALL Rage dots at once every minute, lining up with the Fury cooldowns. Great to start tanking/ healing with no delays. Husk of Indifference/ Cardinal. Using Greed attacks costs your health. Husk now 100% proccs on Greed abilities (Miserly Affliction) absorbing more damage than the spell cost you + absorbs against all incomming damage.
-> Husk can be used manually. Let's say you used Link of Misery, transferring a friendlie's target damage taken onto you. Husk provides some 'spamable' active self- absorption for emergencies.
41 Oracle for Battle Fury. Activating it gives your attacks a 44% damage bonus for 21 seconds (26% Ice+ 3x6% Devouring). Using a dot at the last second will still have the whole dot buffed.
9 Justicar for Salvation to affect allies. Provoke as taunt.
You also have a Purge with 'Jealous Intervention' (Defi) and an aoe cleanse with 'Cleansing Chant'(Oracle).
Macros:
#Opener
#show Furious Might
suppressmacrofailures
cast Battle Fury
cast Furious Might
cast Bond of Pain
cast Miserly Affliction
#Cleanse (Cleansing Chant places a cleansing aoe on your allied target- we want it centered on yourself to be relyable)
Example pull: Insignia of Blood hardcast or Wasting Insignia - #Opener macro for Misery Affliction - Greed's Corruption -
And that's it!
Use Aggressive Avarice when on 5x Greed (can stack up quick). Use Wasting Insignia (Or Glacial Insignia if you want to unlock it) at least every 19 seconds.
Fall back to Miserly Affliction as default attack whch you just 'interrupt pressing' to use something else.
Use the 65 mastery Divine Favor when you see fit.
This package is able to offtank on 800k+ dps and 1m+ hps.
When maintanking, use Provoke ca. 8-9 seconds into the fight. Alot of dps experience their dps maximum at the 10-12th second so forcing the attention onto you at that moment helps alot.
Bond of Pain lets you make good use of your Omnox Trinket, however i like to just run the 75k hp from the Berserker Trinket by default.
This also allows you spontaneously OFFTANK AT ANY MOMENT. Feel free to equip your 1h+shield when planning to act as proper offtank.
The SP loss from a shield is more than made up by your gained tanking potential.
It's mainly the lack of personal defensive cd's that holds it back from Maintanking more. Husk of Indifference is kind of the best so yikes.
Do not underestimate the level of customization possible with Defi-Oracle.
For example you could use the Defiler Beacon as our personal offtank! Tricky to pull off but the potential for shenanigans like this are there to explore!
FROOTYLOOPS - full dps focus, NO HEALS, NO TAUNT
Maximum dps focus at 1 - 1.5mil dps, Metachon style.
Spoiler:
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Same deal, same Oracle-Defiler but we remove all healing for better damage.
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Buffs:
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-> Prioritize the 15% runspeed buff Favor of the Current unless someone specifically asks for the cost reduce. (Marshaled Favor) (Defensive Favor is garbage)
Only gameplay differences now are:
We use Fervent Strike once every minute for a 30% buff (less in practise).
We may now use Explosive Rage when on 5 stacks of Rage. Explosive Rage can crit 3million+.
Example pull: Emblem of Ice - Fervent Strike - #Opener until Miserly Affliction - Rage Extraction - Greed's Corruption - Miserly Affliction -
And that's it. Use Glacial Insignia as default buff- refresher. Though Battle Fury takes away it's cooldown for 20 seconds, it's stock 15 second cooldown can be a great help keeping the buff timings up.
-> Bond of Pain applies a NORMAl Rage Extraction which means you can use a Legendary Rage Extraction and have it stack. It still only counts as one Rage effect for Miserly Affliction but you now have two separately ticking Rage Extractions for faster gain on the Rage ressource for Explosive Rage (your hardest hit)
(This ofcourse also works for the normal DHT for some damage and the L.RE passive boni. But i found the heals from L.AA more relyable for offtanking)
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#Greed's Call - Use it after a normal Aggressive Avarice to get two Avarice in a row.
CAREFUL! Greed's Call costs a lot of hp and can even crit! Not recommended when tanking!
Optional: Defi-heal-tank with RIGHTEOUS MANDATE.
Closer to Sepelio's original but mostly obsolete now.
Can still Offtank and is meant to have the maximum boni for Salvation. Very rare use cases though.
Spoiler:
This is is a placebo. It's not better at keeping people alive than the first listed Defi-Heal-Tank. Salvation already has a 40 meter seeker mechanic. Mandate adds one extra set of Salvation but die to the chunk nature of Miserly-Salvation, it's not adding much.
The real gain comes from L AWsting Insignia's +20% healing done which is already outperformed by L IoB's offset bonus ticks.
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Buffs:
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-> Prioritize the 15% runspeed buff Favor of the Current. (Defensive Favor is garbage)
We drop both Battle Fury to affect 2 more people per healing Chunk and get the +20% healing done by Wasting Insignia.
Same gemaplay as the normal Defi-heal-tank. You can apply Righteous Mandate on one ally to guarantee him getting the maximum Salvation ticks when proccing it. (3-4x by 1x Miserly Affliction)
It trades a good chunk of damage for more wasted overhealing but has a slightly easyer time healing when everyone actively seeks to take damage.
Example pull: (Marrow Harvest) Wasting Insignia - Miserly Affliction - Furious might + Rage Extraction - Furious Infestation - Miserly Affliction - Syphoon Vitality - Greed's Corruption - Miserly Affliction
(This is why Bond of Pain is better)
Miserly Affliction as default ability 80% of the time.
Don't worry about the ''2 abilities inbetween Miserly'' when heals are crucial- more frequent Miserly use in a 1:0:1 pattern is better then having too big of a healing gap.
Use Aggressive Avarice when fancy but focus on refreshing your Rage dots early so you can 'spam' multiple MA without worrying them to fall off.
Miserly Affliction 'spam' = your healing so make sure you have your 3 Rage dots running for it.
NOTE: Wasting Insignia now also buffs your healing by 20%. Simply use Wasting Insignia to refresh your Oracle Buffs so you don't even have to worry about it's uptime.
//Edit: Don't ask me why Ravanidl posted another Mandate Defi here. Let's just say i disaggree with reposting the same build but worse.
Kalets: I do not swich kalert sets so this is my general cleric set. Should do just fine as your 'Defiler sub set'.
Credits to: Sepelio (Daddy of the Defi-support), Hungrymadame (Pioneer on extreme tanking jobs), Mastiff&Killerloose (Limit testing), Disterr (Useability)
Please do point out mistakes, experiences and ideas!
Last edited by Shas_ on Thu Jun 06, 2024 12:02 pm, edited 23 times in total.
Miserly affliction
wasting(dont bother if you plan on using glacial)
furious infestation
rage extraction
siphon vitality
marrow harvest
cleansing chant
All inspirations
both boons
both curses(for when there are times for multiple mobs)
Run speed
cost reduction(will be used at all times unless you have a 61 chon in raid which will be rare)
righteous mandate
If you cant manage hitting wasting insignia every 15 seconds then take a point from icy Vigor(endurance increase in oracle tree) for glacial insignia so you can macro it with miserly affliction. Also, DO NOT macro marrow harvest as it will lower your healing. Only reason to use it is at the start of the fight or if you do not have an inquis in the raid. if you do not have an inquis you only need to hit it once every 25-29 seconds to keep the 5% magic debuff up.
simple rotation for this: keep rage buffs up(siphon, rage, furious) and spam miserly for max heals. you do not need to use any other ability while playing defi heals as it will eat into your healing. just remember the more miserly casts you do the more healing you do and every rage effect up will make miserly hit 3 times which procs salvation 3 times.