PICK A CLASS - Swipe the right one
Posted: Wed Jun 08, 2022 10:30 am
Deciding on a class to play?
Tldr:
- Finding your Character in race and class
- Quick links to good builds (lots of links missing atm)
- What to expect from endgame
Firstly: Class, Race, faction, racials..
1) Class
Which of the 5 base classes you pick is the ONLY meaningful and irrevertible decision you make on a character.
Mage
Rogue
Cleric
Warrior
Primalist
Also, because it can't be stated enough: Class presets before the character creation are NOT permanent choices, only the general Class! You can access all unlocked souls from level 1 and easily run 10+ 'multispec' presets later.
Your playstyle preference and each classe's performance on those jobs are things to worry about and that's why we are here.
How does the feel of the class and animations suit you?
The overall *feel* of a character even on lower levels will very much persist throughout the levels and builds. If a thing feels weird to you- don't cope! Try around.
2) Presets?
You are forced to select a Preset 'purpose' when creating a character- but all that really does is change your starter weapon.
Presets that are offered now were made a decade ago via player contest (voted by likes- not usefulness) and almost all of them are bad and/or outdated.
You are well off going custom from level 1.
I also added a link for a more refined leveling progression to each class, focusing on combining class fantasy and performance with a relevant and fair learning curve.
Though some souls- for example Necromancers- may be weaker in comparison, on level 1-60 you really can play whatever custom theme you want. Not everything needs to be cutting edge all the time so please do enjoy what you enjoy.
Feel free to also create a new post here if you are trying to recreate or found a nice new theme etc.
It's a big class sandbox and we love to see what paths people take.
3) Character creator
Don't get lost with the sliders in the character creator!
Even how colors look vs in game can differ quite a lot.
The harsh high contrast with very little yellow light pretty much never occurs in the game.
In game barber shops provide the same menu and sliders to play around with and you WILL make changes later!
Faction, Class, 'Purpose', Body, go!
Not every class will do everything equally good as group participants- or maybe just don't get the results one may expect from it while starting out.
One example is that Warriors are WAY better pure healers than Clerics. The game does not warn you that raw Cleric healing will be unfavored.
Things like this are a big reason for this post.
Tldr: Pick your race on preference, class on mechanics and do the manual leveling at least for the 1st of a class.
Every hour spent making mistakes and trying around while leveling is 10 hours saved on lvl 70.
Hell even after 10 years I figured new things while rocking low level ranges again. Though a stagnated max level meta by now, it's by no means all figured out.
Starfall Prophecy design..
Level 66 introduces legendary ability points which heavily ramp up the power of all souls- though some more than others..
Also, lvl 70 Pve will have an unrivaled best Eternal weapon early on. Buffs from that weapon and how well your abilities synergize with it will heavily dictate the 70 pve meta.
PvP has its own set of gear- and with abilities calculating slightly different there, it has it's own set of ideal builds and gearing process.
As a result, lvl 1-65 and 66-70 gameplay- and then level 70 pve/ pvp can play quite differently.
Pet- lovers:
A little warning:.
1-60: Pets will do what they are supposed to do.
61-65: Pets will lose effectiveness.
66-70: Pets start to die rather easily and drop to 4% of your damage.
Only excessive buffs from Beastmaster put its companions on 15-20%. Given how much attention and skill points the average pet takes, actively fighting pets left the meta after 65.
Pet classes are diverse and work, the companions will just leave a little bit to desire on the last level.
Note: If you plan to stay, the Ascended- Essentials- Pack contains ALL souls+Primalist and is generally the best deal.
https://www.cadrift.net/gameplay/purchasing/
This is the only purchase you would ever need.
Classes listed after dlc-dependency, most f2p friendly first.
-----------------------------
-----------------------------
-----------------------------
-----------------------------
-----------------------------
Besides some painfully obvious outliers (Shadeborn), you can make very exotic concepts work if everyone is on board with it. The class system of Rift is marvelous so definitely find people who support you- and also encourage others to break new ground and make room for fun.
Rift has bugs- especially in this version of the game- some of them got wildly accepted after providing interesting new gameplay and some are exclusively embraced by scumbags (pvp cringe). It is up to everyone to decide how they want to engage in this game. #gameplay value
If you only care about arbitrary win conditions while spitting on fairness, immersion and other people's time- what the fuck are you even doing.
Tldr:
- Finding your Character in race and class
- Quick links to good builds (lots of links missing atm)
- What to expect from endgame
Firstly: Class, Race, faction, racials..
1) Class
Which of the 5 base classes you pick is the ONLY meaningful and irrevertible decision you make on a character.
Mage
Rogue
Cleric
Warrior
Primalist
Also, because it can't be stated enough: Class presets before the character creation are NOT permanent choices, only the general Class! You can access all unlocked souls from level 1 and easily run 10+ 'multispec' presets later.
Your playstyle preference and each classe's performance on those jobs are things to worry about and that's why we are here.
How does the feel of the class and animations suit you?
The overall *feel* of a character even on lower levels will very much persist throughout the levels and builds. If a thing feels weird to you- don't cope! Try around.
2) Presets?
You are forced to select a Preset 'purpose' when creating a character- but all that really does is change your starter weapon.
Presets that are offered now were made a decade ago via player contest (voted by likes- not usefulness) and almost all of them are bad and/or outdated.
You are well off going custom from level 1.
I also added a link for a more refined leveling progression to each class, focusing on combining class fantasy and performance with a relevant and fair learning curve.
Though some souls- for example Necromancers- may be weaker in comparison, on level 1-60 you really can play whatever custom theme you want. Not everything needs to be cutting edge all the time so please do enjoy what you enjoy.
Feel free to also create a new post here if you are trying to recreate or found a nice new theme etc.
It's a big class sandbox and we love to see what paths people take.
3) Character creator
Don't get lost with the sliders in the character creator!
Even how colors look vs in game can differ quite a lot.
The harsh high contrast with very little yellow light pretty much never occurs in the game.
In game barber shops provide the same menu and sliders to play around with and you WILL make changes later!
Faction, Class, 'Purpose', Body, go!
Not every class will do everything equally good as group participants- or maybe just don't get the results one may expect from it while starting out.
One example is that Warriors are WAY better pure healers than Clerics. The game does not warn you that raw Cleric healing will be unfavored.
Things like this are a big reason for this post.
Tldr: Pick your race on preference, class on mechanics and do the manual leveling at least for the 1st of a class.
Every hour spent making mistakes and trying around while leveling is 10 hours saved on lvl 70.
Hell even after 10 years I figured new things while rocking low level ranges again. Though a stagnated max level meta by now, it's by no means all figured out.
Starfall Prophecy design..
Level 66 introduces legendary ability points which heavily ramp up the power of all souls- though some more than others..
Also, lvl 70 Pve will have an unrivaled best Eternal weapon early on. Buffs from that weapon and how well your abilities synergize with it will heavily dictate the 70 pve meta.
PvP has its own set of gear- and with abilities calculating slightly different there, it has it's own set of ideal builds and gearing process.
As a result, lvl 1-65 and 66-70 gameplay- and then level 70 pve/ pvp can play quite differently.
Pet- lovers:
A little warning:.
1-60: Pets will do what they are supposed to do.
61-65: Pets will lose effectiveness.
66-70: Pets start to die rather easily and drop to 4% of your damage.
Only excessive buffs from Beastmaster put its companions on 15-20%. Given how much attention and skill points the average pet takes, actively fighting pets left the meta after 65.
Pet classes are diverse and work, the companions will just leave a little bit to desire on the last level.
Note: If you plan to stay, the Ascended- Essentials- Pack contains ALL souls+Primalist and is generally the best deal.
https://www.cadrift.net/gameplay/purchasing/
This is the only purchase you would ever need.
Classes listed after dlc-dependency, most f2p friendly first.
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Besides some painfully obvious outliers (Shadeborn), you can make very exotic concepts work if everyone is on board with it. The class system of Rift is marvelous so definitely find people who support you- and also encourage others to break new ground and make room for fun.
Rift has bugs- especially in this version of the game- some of them got wildly accepted after providing interesting new gameplay and some are exclusively embraced by scumbags (pvp cringe). It is up to everyone to decide how they want to engage in this game. #gameplay value
If you only care about arbitrary win conditions while spitting on fairness, immersion and other people's time- what the fuck are you even doing.